Alahyla Rivera
Alahyla Rivera
Junior 3D and Texture Artist
Brandon, United States

About

A motivated and passionate 3D Artist eager to learn new skills and to put into practice. Over the course of my studies, I have developed skill in texturing, modeling, and rendering.Being a 3D artist requires more than just the technical skills, but also the creativity that makes art come to life in a 3D manner. This is something that I take very passionately and that shows throughout my work.
Presently looking for an opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career.

Resume PDF

View

Skills

3D ModelingLightingTexturingDrawing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Experience

  • 3D Artist at Ashley Furniture
    Tampa,FL, United States of America
    October 2019 - Present

    •Created 3D high-poly and low-poly models from conception through production, as directed.

    • Stayed current on all technology related to 3D and photo-realistic imaging to streamline CGI development.

    • Applied lighting and shading to properly represent the photo-realistic quality of renderings.

  • Remote Texture Artist at Razor Edge Games,
    Arizona, United States of America
    October 2017 - January 2019

    · Experience in organic and hard surface texturing.

    · Met production deadlines and maintain regular communication with the production team.

    · Ability to multitask, prioritize and manage time efficiently.

    · Highly motivated, pro-active, with a solid work ethic and positive attitude.

    · Carry out duties in a professional and positive manner.

    · Ability to communicate in a professional and positive manner.

    · Created textures as needed for 3d art team.

    · Expert knowledge of Substance Painter.

    · Ability to unwrap models and optimize UV layouts if needed

  • Internship 3d modeler and motion graphics at Scatter Bothers
    Tampa,FL, United States of America
    October 2016 - December 2016

    · Advanced knowledge in Adobe after Effects and Photoshop.

    · Worked on tight deadlines in an organized fashion.

    · Modeled, textured, lighted, and animated 3D assets in 3D Studio Max and Maya.

    · Illustrated and animated creative concepts provided by the directors for branding, promotion and advertising for Scatter Brother, while meeting the objectives and strategies and adhering to tight deadline.

    · Independently self-motivated, team player with excellent communication skills.

    · Created 3D renderings, animated bumper and lower thirds.